![]() Several minor things also contributed to this decision. With a collaborative format, we can simply release the pack with no extra work required. There’s a surprising amount of behind the scenes work that goes into running a contest, and we seem to have less free time to work on it every year. Third, shifting gears away from being a contest makes it easier on us to host the event. We hope this will inspire more people to submit new multiplayer maps. With the contest aspect gone, multiplayer maps will always be released in the pack they were built for. We addressed this by holding maps back from release in OLDC packs until they had another map to compete against, but this means submitters would have to wait a minimum of 6 extra months before their map would be released, and we ended up with a few maps that waited well over a year. Multiplayer has simply not been as popular to make maps for as single player, so submissions for match, CTF, circuit, etc often ended up with no maps to compete against. Second, this solves a long-standing issue we’ve been running into with submissions for the multiplayer categories. There aren’t any winners or losers anymore, just a bunch of cool people making maps. First, we felt that removing the contest element from the event would create a more positive atmosphere in the community. ![]() We made this change for several important reasons. Instead, it stands for Official Level Design Collab! Speed Highway Zone by LucasLixoso This round is a little different from previous one, though - from this round forward, OLDC no longer stands for Official Level Design Contest. There are some pretty good maps in it that you should definitely check out, especially since we’ve just put out a patch that fixes issues in four of the maps. Hello everybody! If you’ve been paying attention to our Discord server and our social media accounts, then you’re already aware that the latest OLDC pack is out.
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